• You will create high-quality character/creature body and facial, props, vehicle animations 创造高质量的角色/生物身体和面部、道具、车辆动画
• You will provide content that meets technical requirements 提供符合技术要求的内容
• You will perform as an essential contributor of the animation production process 作为动画制作过程的重要贡献者
• You will integrate animations to the game while ensuring technical constraints are met 在确保满足技术限制的同时将动画集成到游戏中
• You will mentor the junior animators 指导初级动画师
• You will work with TA, Leads and Art Directors to ensure animation meets technical and game play requirements 与 TA、主管和艺术总监合作,以确保动画满足技术和游戏要求
• You will make sure all work is clean and organized with regards to assets within each file and file structure and storage 确保关于每个文件中的资产以及文件结构和存储的所有工作都是干净和有条理的
• You will provide art feedback that meets the project requirements and manage the vendor team提供符合项目需求的反馈以及管理外包团队
任职要求
• 4+ years of professional character animation experience using Maya, Max, or equivalent 4年以上使用 Maya、Max 或同等工具的专业角色动画经验
• Have the experiences on both key-frame animation and mo-cap clean up 有关键帧动画和动作捕捉数据清理的经验
• Have the experiences mentoring junior animators 有指导初级动画师的经验
• Have flexible animation style 具有灵活的动画风格
• Experience with traditional animation principles (timing, spacing, squash and stretch) and can demonstrate that knowledge 具有传统动画原理(timing, spacing, squash and stretch)的经验,并能在工作中应用这些知识
• Understanding of creative and technical challenges to video game animation 了解游戏动画的创意和技术挑战
• Animation fundamentals with a focus on human movement 以人体运动为重点的动画基础
• Provide accurate time estimates for tasks and meet production deadlines 为任务提供准确的时间估算并满足生产期限
• Open to receive and act on constructive feedback 开放接受建设性反馈并采取行动
• Good management including self- management skills良好的管理,包括自我管理能力
• Passionate to the animation and game 热爱动画和游戏